Tabletop RPGs and computer games with starship design rules or published ship profiles, 1977 to the present
Each dot is a game, placed by the year its design rules first appeared and by how those rules work. Circles are tabletop games and squares are computer games. The red thread follows the Traveller family. Select a dot to jump to its entry.
Seven ways to get a ship
Six of these answer the same question — what can this hull hold? — with different currencies; the seventh hands you a catalogue instead. Select a paradigm to filter the register.
The register
The Traveller line
The longest-running ship design tradition in the hobby. Each edition rebuilt the shipyard, swinging between quick table lookups and full engineering.