RAMA
Arthur C. Clarke's 1973 starship-world at true scale: fifty kilometres of spinning cylinder, its stairways, sea, island city and the horns of the south pole.
Places
Move
Orbit Fly Walk
Start drone tour Save image
Rama's state
Dark, sea frozen Awake, sea thawed
Events
Play the dawn Play the docking
Thaw storm Raft to New York
Departure
Display
Labels
Map of the interior (click it to go there)
Rama's path past the Sun
Anaglyph 3D (red/cyan glasses)
Cutaway (remove the near half)
Camera rides with the spin
Cloud deck after the thaw
Dragonfly flight route and craft
Discharges at the south pole
Thrust
Axial 0.000 g
Run a thrust pulse
Rama accelerating toward its north end throws the sea south against the tall cliff. The slosh is time-compressed so you can watch it settle.
Spin
Period 240 s
Spinning
The novel gives a four-minute day. Everything here, gravity, the sea's tilt and your jumps in Walk mode, follows from the period you set.
Keys
Drag to orbit or look; right-drag or Shift-drag to pan; wheel to zoom.
W A S D move, Q and E down and up when flying, Shift for speed.
Space jump. Walking into a bowl climbs its stairway.
1 2 3 orbit, fly, walk. T tour, L labels, X cutaway, R spin, V dark or awake.
N and B next and previous place, P save image, H hide panel.
M map, J path past the Sun, F follow the Dragonfly, K anaglyph 3D, U clean view.
G in Walk mode throws a ball (Shift-G harder) so you can watch the Coriolis effect bend it.
Descriptions paraphrase the novel. Anything it leaves unspecified is marked as this model's interpretation. The dark state is brightened so you can see.
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