Resida, from Infocom's 1983 game: the Feinstein, the crash site, the castle and the Kalamontee complex with its half-kilometre tower, the shuttle tunnel, and Lawanda with the cryo halls beneath it. Room layout, furnishings and items follow the game's own text.
1 2 3 orbit, fly, walk. F frame the island, M map view, O auto-orbit, [ ] time of day, , . flood level.
X next place, Shift+X previous, G drone tour, Esc stop. C roofs, L room names, H hide panels, P save PNG.
In Walk mode, T takes the object in front of you, and E uses or examines what is in front of you: elevators, teleport booths, the shuttle cars, the miniaturization booth, the library terminal and microfilm reader, the dorm bunks (sleep through to the next day), the reactor elevator doors, the cryo-unit at the end of the game, and the objects the game describes.
WASD move, R/V raise and lower the orbit target, E/Q up and down in fly, Shift run, Space jump in walk.
Left-drag orbits or looks, right-drag or Shift-drag pans, the wheel zooms (keep zooming to pass through walls), double-click focuses on a point.
Rooms, exits, furnishings and items follow the game's source text, with every compass direction kept. Sizes are interpreted, and the 20 km between the islands is shortened. Room notes paraphrase the game.