Escape Time — controls

dragpan, with one finger or the mouse
wheel / pinchzoom at the pointer or between two fingers
double-tapzoom in 3× there; double-click on a mouse gives 4× (shift: out)
hold a fingerJulia preview for the point under it
+ − J ⌂ buttonszoom, Julia set of the centre, reset — no keyboard needed
shift + dragzoom to box
+ / −zoom in / out at center
arrowspan (shift for fine)
Jjump to the Julia set of the point under the cursor
Mback to the Mandelbrot-family map
Vtoggle the live Julia preview
Cpalette cycling on / off
Psave a PNG
Lcopy a link to this view
Rreset the view
Hhide the panel
?this list

Coordinates live in the URL, so a bookmark or a copied link restores everything: position, formula, palette and shading. Beyond zoom 4·104 the renderer switches to emulated double precision in the shader, which is slower and reaches roughly zoom 1011. If a deep view shows blocky terracing, your GPU's shader compiler is optimising the emulation away — reduce the zoom or render on another device.

Escape Time

Formula
Colouring
Interior & light
Position
Iteration & quality