DungeonMaster

Librasulus the Grey Lord sought the Power Gem, and the Firestaff turned on him. His body was split in two: Chaos walked free, and Order became a ghost bound to the land.

You are Theron, his apprentice. Below lies the Hall of Champions, where twenty-four heroes stand frozen in mirrors. Wake up to four. Carry them through fourteen levels to the Firestaff, and to Lord Chaos himself.

A fan recreation of FTL Games’ 1987 classic. Runs offline in one file on desktop, tablet and phone.

How to play

Real time, grid by grid. Everything you do happens while the dungeon keeps moving.

Moving

Your hand

Inventory

Combat

Puzzles

Magic

Choose a caster tab, then a power rune (Lo is weakest, Mon strongest), then the spell runes, then Cast. Mana is spent as you pick runes. Spells known at the start:

FUL — magic torchOH IR RA — lightFUL IR — fireballDES VEN — poison boltZO — open doorVI — health potion*YA — stamina potion*YA IR — party shield

* needs an empty flask in the caster’s hand. Scrolls in the dungeon teach more.

Other keys

The goal

The Firestaff lies in a tomb on level seven, behind a door only the Master Key opens; that key lies far below, on level twelve. A hidden stair in the tomb leads straight down to level thirteen, where Lord Chaos waits. The Power Gem lies on level fourteen beside the Red Dragon, sealed in a hardened gel: cast ZO KATH RA and touch the gel with the glowing ball to free it. Hold the gem and click the staff to join them; the stairs above will seal behind you. Lord Chaos cannot be killed: cage every open side of him with the staff’s Fluxcage, stand before him, and Fuse.